top of page

Cocos2D CcAction1

Ian Fan Dec 2012

Target:

Run many types of CCAction with the CCSprite, know when the action started and finished.



Sample Code:

https://github.com/IanFan/CcAction1

 

 

Step:

 

1. Set the ball, action menu, and information label



2. Tap any CCMenuItem in CCMenu to make the sprite run the specific CCAction.


3. Information label will show when the action started and finished.


4. Update function to make sure the ball have proper scale and in proper place.

Further Link:



1. Thenewboston's tutorials:

Creating Sprites :

http://www.youtube.com/watch?v=mNJ0RoepySQ



Making Stuff Move:

http://www.youtube.com/watch?v=WGtMMx4DxwM

 

Intro to Actions

http://www.youtube.com/watch?v=9sdq1ueNqOM



2. Bob Ueland's Cocos2d Tutorials:

How to move an image:

http://bobueland.com/cocos2d/2011/how-to-make-an-image-move/

T​he magic of callback functions ():

http://bobueland.com/cocos2d/2011/how-to-synchronize-actions/​

bottom of page